Thomas Debesse
Thomas Debesse
Suggestion for more debug symbol folder file layouts (remotely-mounted system ones, debuginfod…)
Hi! The [`DEVELOPMENT.md`](https://github.com/google/orbit/blob/main/DEVELOPMENT.md) file states: > The symbols file must named in one of three ways. The same fname as the binary (`game.elf`), the same name plus the `.debug` extension...
For the [Unvanquished](https://unvanquished.net) open source game running the [Daemon game engine](https://github.com/DaemonEngine/Daemon), I'm accustomed to [test the engine and the game on a large range of hardware](https://wiki.unvanquished.net/wiki/GPU_compatibility_matrix), and this not only...
Here is a template for pull requests. This is to help the submitters to express their needs and expectations, and to help reviewers to know submitters' needs and expectations. This...
Some warnings I have seen for a long time, some are new. _Edit:_ From GCC 13.2.0. - [ ] redundant move (old): ``` Unvanquished/daemon/src/engine/framework/CommonVMServices.cpp: In lambda function: Unvanquished/daemon/src/engine/framework/CommonVMServices.cpp:227:55: warning: redundant...
Color map stage with 2D image bit is generic2D. We can skip the render-time test for them. Also make a variable local to the block using it.
Yes another step in my effort to make that shader code less messy and easier to follow, here moving more things out of the lengthy `FinishShader` function and factorizing the...
- unify GCC, Clang and PNaCl compiler configuration - pass more build options to the sub-cmake game build - always set C standard, it will be required for building zlib...
Extracted from: - https://github.com/DaemonEngine/Daemon/pull/1179 Make sure the error produces a calltrace on GDB when it happens. While working on #1179 I did a stupid mistake at some point, mistake that...
This is to address those two issues: 1. Some graphics devices don't supports `ARB_half_float_vertex` like the Intel GMA Gen3 architecture with the Mesa driver. 2. Some graphics devices don't supports...
I'm trying to investigate a huge performance drop affecting some low-end cards. I currently suspect: - a bug in the driver itself. - something stupid done on our side similar...