Thomas Debesse

Results 320 issues of Thomas Debesse

Hi! The [`DEVELOPMENT.md`](https://github.com/google/orbit/blob/main/DEVELOPMENT.md) file states: > The symbols file must named in one of three ways. The same fname as the binary (`game.elf`), the same name plus the `.debug` extension...

For the [Unvanquished](https://unvanquished.net) open source game running the [Daemon game engine](https://github.com/DaemonEngine/Daemon), I'm accustomed to [test the engine and the game on a large range of hardware](https://wiki.unvanquished.net/wiki/GPU_compatibility_matrix), and this not only...

Here is a template for pull requests. This is to help the submitters to express their needs and expectations, and to help reviewers to know submitters' needs and expectations. This...

A-project

Some warnings I have seen for a long time, some are new. _Edit:_ From GCC 13.2.0. - [ ] redundant move (old): ``` Unvanquished/daemon/src/engine/framework/CommonVMServices.cpp: In lambda function: Unvanquished/daemon/src/engine/framework/CommonVMServices.cpp:227:55: warning: redundant...

A-Build

Color map stage with 2D image bit is generic2D. We can skip the render-time test for them. Also make a variable local to the block using it.

T-Improvement
A-Renderer

Yes another step in my effort to make that shader code less messy and easier to follow, here moving more things out of the lengthy `FinishShader` function and factorizing the...

T-Improvement
A-Renderer

- unify GCC, Clang and PNaCl compiler configuration - pass more build options to the sub-cmake game build - always set C standard, it will be required for building zlib...

A-Build

Extracted from: - https://github.com/DaemonEngine/Daemon/pull/1179 Make sure the error produces a calltrace on GDB when it happens. While working on #1179 I did a stupid mistake at some point, mistake that...

T-Verbosity

This is to address those two issues: 1. Some graphics devices don't supports `ARB_half_float_vertex` like the Intel GMA Gen3 architecture with the Mesa driver. 2. Some graphics devices don't supports...

A-Renderer
T-Feature-Request

I'm trying to investigate a huge performance drop affecting some low-end cards. I currently suspect: - a bug in the driver itself. - something stupid done on our side similar...

A-Renderer
T-Performance