Thomas Debesse

Results 320 issues of Thomas Debesse

There are multiple lighting mechanisms involved in a game running on the Dæmon engine. We will discuss both lighting, shadowing and application on textures. This post is divided into 4...

May be cool to have the sun from ioquake3 opengl2 renderer, or another implementation that does the job. Note: “opengl2 renderer” means “second renderer”, not “renderer using OpenGL 2”.

A-Renderer
T-Feature-Request

q3map2 from NetRadiant already knows to bake them, and we can use Xonotic maps as testbed for this feature.

A-Renderer
T-Feature-Request

The PR was split, please review those PR before reviewing this one: - https://github.com/DaemonEngine/Daemon/pull/820 - https://github.com/DaemonEngine/Daemon/pull/821 - https://github.com/DaemonEngine/Daemon/pull/822 - https://github.com/DaemonEngine/Daemon/pull/823 - https://github.com/DaemonEngine/Daemon/pull/824 Once those other PRs are merged, the remaining...

T-Bug
T-Improvement
A-Renderer

Setting `demo.timedemo` to `on` is expected to make the engine play the next demo frame as soon as the rendering is complete. This is expected to makes the demo being...

T-Question

This doesn't work: ``` ./daemon +demo_play ```

T-Bug

Quote from: https://github.com/Unvanquished/Unvanquished/issues/988#issuecomment-301606354 > For implementation of server-side demos in similar engines, see: > https://github.com/Amanieu/tremfusion/blob/master/src/server/sv_demo.c > https://github.com/ioquake/ioq3/pull/265/files

T-Feature-Request

@cu-kai tried to build `daemon-tty` on an Android phone using [Termux](https://termux.dev/en/). I tried to debug some issues preventing this. This allows to build Dæmon engine and Unvanquished (as exe game)...

A-Build

When the engine starts, there is a certain amount of time between the moment the window is created and the game starts to display something. Basically, the game has to...

T-Feature-Request

I tried to run the [benchmark demo](https://dl.unvanquished.net/benchmark/demos/) on an old computer (OpenGL 2.1) and I was not able to run the demo and I got that error message: ``` Missing...