Thomas Debesse
Thomas Debesse
A good option would be to skip any sequence of the same character when you know the passphrase is made from natural language. The length of same-char sequence must be...
One code block was not properly closed. I also fixed some whitespace.
Load information from `.arena` file on map load to display it on map loading screen. Requires this to display the data: - https://github.com/UnvanquishedAssets/unvanquished_src.dpkdir/pull/161 Fixes: - https://github.com/Unvanquished/Unvanquished/issues/2114
On one hand, distributing a delta map package as a released map isn't a good idea, but it's handy for things like the nightly server. People may still want to...
Here is some patch attempting to port nacl to python3 (It doesn't work): https://github.com/DaemonEngine/Daemon/compare/illwieckz/python3-nacl Anyway, if someone wants to attempt a port, here is a way to test it: ```sh...
[Here](https://github.com/Unvanquished/release-scripts/pull/24#issuecomment-1242820823) @slipher wrote, as I was extending the `build-release` scripts: > Being opposed to complex shell scripts […] And in a recent past when I [tried to make the script...
The reason why `unvanquished_src.dpkdir` exists in `UnvanquishedAssets/src` is that NetRadiant needs it to edit maps. NetRadiant needed this dpkdir to edit maps and q3map2 probably needed it as well for...
When the levelshot is missing, the map loading screen looks like this: [](https://dl.illwieckz.net/b/unvanquished/bugs/grey-map-loading-screen/20200122-014247.unvanquished-grey-map-loading-screen.png) While I had `r_showTris` enabled, I noticed the server name was there but not...
- use a less convoluted stateless algorithm as described in https://github.com/Unvanquished/Unvanquished/issues/2168 - rewrite html escaping using `std::unordered_map` - escape more html characters to fully escape things like `
Add a `` tag that supports `quake` and `emoticons` properties like ``, but this will not produce translatable strings in `.pot`. This can be useful when displaying user-generated content. See...