Thomas Debesse

Results 320 issues of Thomas Debesse

A good option would be to skip any sequence of the same character when you know the passphrase is made from natural language. The length of same-char sequence must be...

One code block was not properly closed. I also fixed some whitespace.

Load information from `.arena` file on map load to display it on map loading screen. Requires this to display the data: - https://github.com/UnvanquishedAssets/unvanquished_src.dpkdir/pull/161 Fixes: - https://github.com/Unvanquished/Unvanquished/issues/2114

On one hand, distributing a delta map package as a released map isn't a good idea, but it's handy for things like the nightly server. People may still want to...

A-UI
T-Regression

Here is some patch attempting to port nacl to python3 (It doesn't work): https://github.com/DaemonEngine/Daemon/compare/illwieckz/python3-nacl Anyway, if someone wants to attempt a port, here is a way to test it: ```sh...

[Here](https://github.com/Unvanquished/release-scripts/pull/24#issuecomment-1242820823) @slipher wrote, as I was extending the `build-release` scripts: > Being opposed to complex shell scripts […] And in a recent past when I [tried to make the script...

T-Question

The reason why `unvanquished_src.dpkdir` exists in `UnvanquishedAssets/src` is that NetRadiant needs it to edit maps. NetRadiant needed this dpkdir to edit maps and q3map2 probably needed it as well for...

A-Assets
A-Distribution
T-Question

When the levelshot is missing, the map loading screen looks like this: [![grey map loading screen](https://dl.illwieckz.net/b/unvanquished/bugs/grey-map-loading-screen/20200122-014247.unvanquished-grey-map-loading-screen.png)](https://dl.illwieckz.net/b/unvanquished/bugs/grey-map-loading-screen/20200122-014247.unvanquished-grey-map-loading-screen.png) While I had `r_showTris` enabled, I noticed the server name was there but not...

A-UI
T-Enhancement

- use a less convoluted stateless algorithm as described in https://github.com/Unvanquished/Unvanquished/issues/2168 - rewrite html escaping using `std::unordered_map` - escape more html characters to fully escape things like `

A-UI
T-Bug
T-Enhancement

Add a `` tag that supports `quake` and `emoticons` properties like ``, but this will not produce translatable strings in `.pot`. This can be useful when displaying user-generated content. See...

A-UI
T-Feature-Request