vscode-vibrancy-continued
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[Bug]: Windows 11 - Resize on drag
Is there an existing issue for this?
- [X] I have searched the existing issues
Current Behavior
When moving the window around on Windows 11, the vscode window shrinks. Not related to built-in snapping features.
Resolution: 3840 x 2160 pixels Scale: 150%
Expected Behavior
Window will retain its existing size.
Steps To Reproduce
- In Windows 11
- Naked installation
- 4K resolution (16:9) with scale at 150%
- Drag the window around
Environment
- OS: Windows 11
- VSCode: 1.72.2
- Extension: 1.1.9
Anything else?
No response
Open issue exists in the old plugin: https://github.com/EYHN/vscode-vibrancy/issues/109
Likely related to scale factor here: https://github.com/illixion/vscode-vibrancy-continued/blob/27803a92af08de4355bdc6d72e8be59c39c14c34/runtime/win10refresh.js#L181
I have the same issue!
Thanks, will check this out. I’m not sure if this Windows 10 fix is even needed still, so I might just remove it entirely when I get a chance to test Vibrancy on a Windows 10 machine.
I have deleted this lines manually from index.js
at VS_CODE_PATH\data\extensions\illixion.vscode-vibrancy-continued-1.1.9\runtime\index.js
and run "reload vibrancy" command. It works now!
const win10refresh = require('./win10refresh.js');
win10refresh(window, 60);
I have deleted this lines manually from
index.js
atVS_CODE_PATH\data\extensions\illixion.vscode-vibrancy-continued-1.1.9\runtime\index.js
and run "reload vibrancy" command. It works now!const win10refresh = require('./win10refresh.js'); win10refresh(window, 60);
Thanks to your comment, I narrowed down the problem.
The problem with that previous solution is that disabling it causes window resizing to be incredibly slow, which is apparently part of what these functions were fixing.
To fix it entirely, go into
VS_CODE_PATH\data\extensions\illixion.vscode-vibrancy-continued-1.1.9\runtime\win10refresh.js
And comment out the entire function win.on('will-move', (e, newBounds)
, but leave everything else
This way we can have our cake and eat it too. Of course there's now jitter (don't remember if it was there before or not), but at least it "works" mostly now
Also, since we changed disableJitterFix
, we can change the win.on('move'
from
if (disableJitterFix) {
return false
}
to
if (isInSnapZone()) {
return false
}
Although I honestly didn't see any changes in functionality regardless
I have deleted this lines manually from
index.js
atVS_CODE_PATH\data\extensions\illixion.vscode-vibrancy-continued-1.1.9\runtime\index.js
and run "reload vibrancy" command. It works now!const win10refresh = require('./win10refresh.js'); win10refresh(window, 60);
Thanks to your comment, I narrowed down the problem.
The problem with that previous solution is that disabling it causes window resizing to be incredibly slow, which is apparently part of what these functions were fixing.
To fix it entirely, go into
VS_CODE_PATH\data\extensions\illixion.vscode-vibrancy-continued-1.1.9\runtime\win10refresh.js
And comment out the entire function
win.on('will-move', (e, newBounds)
, but leave everything elseThis way we can have our cake and eat it too. Of course there's now jitter (don't remember if it was there before or not), but at least it "works" mostly now
Also, since we changed
disableJitterFix
, we can change thewin.on('move'
fromif (disableJitterFix) { return false }
to
if (isInSnapZone()) { return false }
Although I honestly didn't see any changes in functionality regardless
Thank you for looking into this, tested these changes on my end and everything works well, I've just pushed an update with your changes
I have deleted this lines manually from
index.js
atVS_CODE_PATH\data\extensions\illixion.vscode-vibrancy-continued-1.1.9\runtime\index.js
and run "reload vibrancy" command. It works now!const win10refresh = require('./win10refresh.js'); win10refresh(window, 60);
Thanks to your comment, I narrowed down the problem.
The problem with that previous solution is that disabling it causes window resizing to be incredibly slow, which is apparently part of what these functions were fixing.
To fix it entirely, go into
VS_CODE_PATH\data\extensions\illixion.vscode-vibrancy-continued-1.1.9\runtime\win10refresh.js
And comment out the entire function
win.on('will-move', (e, newBounds)
, but leave everything elseThis way we can have our cake and eat it too. Of course there's now jitter (don't remember if it was there before or not), but at least it "works" mostly now
Also, since we changed
disableJitterFix
, we can change thewin.on('move'
fromif (disableJitterFix) { return false }
to
if (isInSnapZone()) { return false }
Although I honestly didn't see any changes in functionality regardless
Thank you for looking into this, tested these changes on my end and everything works well, I've just pushed an update with your changes
Maybe I shouldn't have used "fix" so freely. I meant it's more of a workable solution until it truly gets fixed. I don't know what problems or side effects my method will cause, especially cause I'm not really familiar with the code or with electron
Commenting out the entire will move function may not be good since I don't completely understand the code (for some reason I'm getting high gpu/cpu usage. I'm not sure why)
(In either case, the issue author was right when they said the problem was probably with the scale factor. That appears to me where the problem is as well)