box2dweb-closure
box2dweb-closure copied to clipboard
Modified version of http://code.google.com/p/box2dweb/ optimized for use with Google Closure
Original Box2D created by Erin Catto http://www.gphysics.com http://box2d.org/
Box2D was converted to Flash by Boris the Brave, Matt Bush, and John Nesky as Box2DFlash http://www.box2dflash.org/
Box2DFlash was converted from Flash to Javascript by Uli Hecht as box2Dweb http://code.google.com/p/box2dweb/
box2Dweb was modified to utilize Google Closure, as well as other bug fixes, optimizations, and tweaks by Illandril https://github.com/illandril/box2dweb-closure
Requires Google Closure: http://code.google.com/closure/
Important changes from Box2DWeb:
- all userData references have been removed
- b2Body types are now in b2BodyDef
- b2Shape types are now in each specific Shape
- most integer parameters now assume non-null, non-undefined values (like the b2Vec2 and b2Vec3 constructors)
- b2BodyList and b2FixtureList have been added, instead of each object acting as a node in a linked list
- b2ContollerEdge has been replaced by b2ControllerList and b2BodyList
Anticipated future changes:
- b2JointList (similar to b2BodyList and b2FixtureList)
- b2ContactList (similar to replacement of b2ControllerEdge... maybe)
- b2ContactID/Features consolidation
- (maybe) renaming of some variables (mostly removing the m_ prefixes, but some changes to make them more clear on what they are for)
- fixing visibility of most variables (by annotation and convention only - not by anything that would actually make them private as far as javascript is concerned)
- moving constant values from b2Settings (and maybe other areas) to Box2D.Consts
If you are interested in a version that is Gjslint compliant, and with all warnings fixed (sometimes by making things public that are supposed to be private or protected), firecow has made a fork: https://github.com/firecow/box2dweb-closure
Notice anything else that doesn't work (especially if it did work using box2dweb)? E-mail [email protected]