ikonomov
ikonomov
And nobody is talking about liking or not liking the balance of the game. I simply compared the classes in terms of their damage potential to point out that if...
I just re-read the first post and the follow-ups. I think I wrongly jumped to the conclusion that this was going to be implemented without a toggle. If so I...
I think parts of this PR are easier to evaluate than others and it might be better to separate them. I see a benefit of having 1a and 1b and...
Maybe instead of messages we can get an indication of dead players on the map by changing the arrow into an X.
https://media.tenor.com/bCfpwMjfAi0AAAAC/cat-typing.gif comments or code, eventually something will get through...
Casting the spell again to unsummon the golem costs a lot of mana. It could be a combination though, since there are two separate conditions. So if friendly fire setting...
Yes, it was rock solid and I don't remember seeing this problem with v0.4.0. I did read the changelog that you've put lots of work in v0.5.0 to improve this,...
The issue I have is with vanilla grass. I can't get it to look good under various lighting conditions with the limited available settings under Grass Lighting.
Also grass textures cannot account for weather lighting changes. I think the example you gave of removing parallax height setting is not really a good comparison. We can be idealists...
A third problem to consider is the use of grass billboards with DynDOLOD 3.0. The lighting in the loaded cell can create a big difference between loaded grass and grass...