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A framework for writing game modes for SA-MP in C#. SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas.

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This would include allowing spaces in command names

feature
area-Commands
area-ECS

Currently, entity parameters in ECS can be transformed into a component of the entity by the event system, for example: ``` cs [Event] public void OnPlayerSpawn(Player player) { // ......

feature
area-ECS

is there a way to set player different walk styles on SampSharp?

question

Development mode (also known as multi-process mode) provides an option to run SampSharp outside of the samp-server.exe process. It was initially created as the main and only way to run...

enhancement
area-Core

Actually the ConnectNPC method returns a empty BasePlayer instance. The problem is we can't know when the NPC will be connected to the server .. So I've created a "NPC"...

This fixes #392 I don't know which one of the fixes you prefer, the ICommandParameterType implementations or the trim inside the CanInvoke. I did the both here. Tested for a...

This fixes #387 Error description taken from here: https://open.mp/docs/scripting/functions/SetPlayerName Changed to InvalidOperationException as you requested, I agree with that. I revised all the other calls into SAMP and return codes,...

Added multiple command names option and IgnoreCase option to PlayerCommand and RconCommand attributes.

Hi, I have noticed that SampSharp is not letting us use the json configuration of open.mp, and refuses to run, even with the empty gamemode being run as a main...