SampSharp icon indicating copy to clipboard operation
SampSharp copied to clipboard

A framework for writing game modes for SA-MP in C#. SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas.

Results 27 SampSharp issues
Sort by recently updated
recently updated
newest added

OS: Debian 10 Error: `Segementation fault` during plugin from master loading (no error with v0.9.3) Debug Trace: ``` #0 0x0818d9c0 in std::filesystem::__cxx11::path::_M_split_cmpts() () #1 0xee9ccf3e in std::filesystem::__cxx11::path::path (__source=..., this=0xffffcc84) at...

With the following code, `/v tug` does not work (Usage message displayed), but `/v Tug` works. ```cs [Command("vehicle", "veh", "v", DisplayName = "v")] private static void SpawnVehicleCommand(Player player, VehicleModelType model)...

#411 Added extension method which returns the player's vehicle is currently in

Hi, Using SampSharp 0.10.1 ECS, player.Vehicle returns SampSharp.Entities.EntityID instead of Vehicle. Is this the intended behaviour? If so how do I retrieve the Vehicle instance from EntityID? Thanks.

enhancement
area-ECS

**todo** - [x] Parser structure - [ ] Argument parsing - [ ] Command overloading - [ ] Usage messages - [ ] Structure for help commands - [ ]...

area-Commands
area-ECS
area-GM

Requirements: - (most) code should be shared between GM/ECS - should support RCON commands and player commands - command groups - command overloads - permission requirements for player commands -...

feature
area-Commands
area-ECS
area-GM

Hi, i need to show a dialog asynchronously using SampSharp.Entities framework. How can i do that? Thanks.

question

It would be great to work with the object edit awaiting it instead of using events. Just like in the dialogs. Example: ```Csharp await myObject.EditAsync(); Console.WriteLine("Finished editing"); ```

feature
area-GM

I created a two variants of same command: A) `/admin skin [targetPlayerId] [skinId]` B) `/admin skin [skinId]` All parameters are int. When the server loads in the console log I...

bug
area-Commands
area-GM

If I do `player.Name = "$^&*#аооплапо";` there is no exception and name is not changed. On PAWN we get return code -1 meaning "The name can not be changed (it's...

enhancement
area-GM-Players