Ian Keough
Ian Keough
@serenayl Changing the texture direction would take a little work. See here: https://github.com/hypar-io/Elements/blob/a9cb88dadbb61dddd9093c1c71f5092df2f92923/Elements/src/Geometry/Vector3.cs#L662. We're computing the texture basis vectors based on the cardinal axes, which explains the skew here. I'd...
There's no intent to limit it to XY only. That's just where polygons started in the library. You'll see other places where we transform a polygon to XY, then calculate...
Can I get a picture to explain this?
The most recent three haven't been advanced yet. They're open for anyone to contribute.
Not currently. The current solution is to use one of the sweep operations available on `Solid` to create a sweep of a `Profile` containing the desired openings, or to build...
There are a number of Boolean operations on the Polygon class that can be used to find the Difference of two polygons. And the Transform class will allow you to...
How do you want the profiles to render? As lines? Can you show me some screenshots of what you expect?
I think I was rendering profiles at one point, but there are cases where you really don't want them. There are a couple of places that we could allow you...
Is this issue related to #1117? Can we consolidate?
@anthonyhauck See #383 where we're designing a strategy to allow you to debug with more geometry.