Ikemen-GO
Ikemen-GO copied to clipboard
Properly written code not working as expected on team modes
Describe the bug Hi , I edited the code of pal selector so it can be universally applied to ikemen (maybe simul mode not cause in my ikemen build I disabled that mode to use tag mode instead)
the code requires to define a constant const(lastpal)
To Reproduce the code works flawlessly on tag and single mode, but for some reason it bugs on turns mode on the 2nd and 4th members of the team
the 2nd member lets you select pal, but it wont show the helper anim (the pal selector anim in my case)
Expected behavior the code to work as it does on member 1 or 3
Screenshots / Video
Platform (please complete the following information):
- Engine Version [e.g. 0.98]
- OS: [e.g. Windows 10]
Additional context
Also, feel free to inspire yourself in this code to maybe add the so asked pallete selector universally on characters
see attached file for adding it in custom states PALSELECTOR.zip
Sorry in advance if in fact my code has the bug and not ikemen, but so far the way it is failing, leads me to believe it might be an Ikemen bug
regards
can't reproduce video.zip
Hi
K4thos ,
On your end seems to be working just fine .
I’ll send you later a video of the bug and will try with more characters .
I hope the code to the pal selector is useful for you
Atte
GV
El 9 ago. 2022, a la(s) 2:08 p. m., K4thos @.***> escribió:
— Reply to this email directly, view it on GitHubhttps://nam12.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fikemen-engine%2FIkemen-GO%2Fissues%2F633%23issuecomment-1209823420&data=05%7C01%7C%7C905470ab26ae4e9988f908da7a42eb41%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637956725082961566%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=cJo%2BW2Fb4plhgk5v1TQkI4B1pb7hHFyGn3VEceUDjvA%3D&reserved=0, or unsubscribehttps://nam12.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fnotifications%2Funsubscribe-auth%2FA2OLJCU63VVMHMEJE7CLKODVYK3DTANCNFSM56BZ73NA&data=05%7C01%7C%7C905470ab26ae4e9988f908da7a42eb41%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637956725082961566%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=v4o6uokwU9WEVZWfacWVIxDQ9A1biDbBUxwViKVZAEM%3D&reserved=0. You are receiving this because you authored the thread.Message ID: @.***>
if it works for kfm than that's where my investigation ends, I'm afraid. Before spending any more time on it I would have to be sure that it's indeed an engine problem, not conflict of your code with specific way particular character is coded.
Hi
That sounds fair
Thank you for your attention and I will let you know if anything else comes up.
Just a quick question .
Are maps defined though states supposed to be reset when moving to a next fight .? (Not next round , but successive fights after the Vs screen to new rivals )
Thanks In advance
Atte
GV
El 9 ago. 2022, a la(s) 5:20 p. m., K4thos @.***> escribió:
if it works for kfm than that's where my investigation ends. Before spending any more time on it I would need to be sure that it's indeed an engine problem, not specific way the character is coded.
— Reply to this email directly, view it on GitHubhttps://nam12.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fikemen-engine%2FIkemen-GO%2Fissues%2F633%23issuecomment-1209986357&data=05%7C01%7C%7Cd85f44d0ac414b6c298c08da7a5db527%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637956840136300031%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=R8PiDYaheHXqO7G%2F%2B8EBsNSYkC0lEY2REkz79vsWDRw%3D&reserved=0, or unsubscribehttps://nam12.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fnotifications%2Funsubscribe-auth%2FA2OLJCRI3QXBU3H5FOCUMX3VYLRSVANCNFSM56BZ73NA&data=05%7C01%7C%7Cd85f44d0ac414b6c298c08da7a5db527%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637956840136300031%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=yXdKyelleOciz4HPTMKcn9q%2FvzVTPakcXXiBAbwo%2BC4%3D&reserved=0. You are receiving this because you authored the thread.Message ID: @.***>
Are maps defined though states supposed to be reset when moving to a next fight .?
yes
Ok, I made some modifications to enhance the code, but so far I found out the problem persist on characters with mugen version 1.0 and only in turns mode when the characters with version 1.0 are member 2 or higher