Ikemen-GO
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Character hit by more than one throw simultaneously
I guess this is more of a matter of things having been developed with Mugen in mind than a problem with Ikemen Go's engine, but I think it's worth mentioning: characters can be hit by more than one throw simultaneously if P2stateno is not defined.
https://user-images.githubusercontent.com/107247004/179365107-3952a15b-5cdc-4118-ac1f-88f7ffded3e4.mp4
To get it to happen with KFM I disabled the line "p2stateno = 820". In Mugen only P1's throw connects.
Many characters use TargetState instead of that Hitdef parameter so this may become an issue.