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Attackmulset, projcanceltime and suggestion.

Open Orochikyocr opened this issue 4 years ago • 1 comments

Issue 1 Is Attackmulset still broken? ignorehitpause if combocount > 0 && map(samemovement) > 0 { AttackMulSet{value:.4} } This does not work.

ignorehitpause if combocount > 0 && map(samemovement) > 0 { defencemulset{value:2; redirectid:enemynear,id} } This does.

Issue 2 It seems projcanceltime is not working, with or without projID, this is used by some Winmugen chars to return fireballs. [state -3, debug output] type = printtoconsole trigger1 = teamside = 1 text= "Numproj:%d / Numproj100:%d /canceltimeproj: %d" params = numproj, numprojid(100) ,ProjCancelTime(100) ignorehitpause = 1

Suggestion Also, I was thinking of a new assertspecial that could disable character from receiving power. asssertspecial{flag:nopower;} So the player could not receive power from poweradd and getpower if conditions are met.

Orochikyocr avatar Jan 22 '21 07:01 Orochikyocr

can't reproduce issue 1 and 2 on latest github build, so I'm removing bug label. If those problems still exists please prepare simple test case with kfm that showcases it.

K4thos avatar Jun 21 '22 23:06 K4thos