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AllPalFX not affecting bgclearcolor

Open Ksylatarsh opened this issue 4 months ago • 0 comments

Describe the bug

Simply put unlike MUGEN, AllPalFX does not affect the bgclearcolor of a stage when it should as it's name is "ALL" palfx.

To Reproduce

Just add this code to any character and play on any stage that has a visible bgclearcolor and you'll see how the color doesn't get obscured like in BGPalFX (there it's correct behaviour)

[State AllPalFX] type = AllPalFX trigger1 = 1 time = 1 mul = 0,0,0

Expected behavior

The clearcolor should also be pitch black and not retain it's color.

Screenshots / Video

MUGEN (Expected behaviour) mugen011

IKEMEN (Lifebars disabled by me) ikemen001

Engine Version (or source code date)

Nightly (10/10/24)

Operating system

Windows

Extra context or search terms

No response

Ksylatarsh avatar Oct 11 '24 20:10 Ksylatarsh