Ikemen-GO
Ikemen-GO copied to clipboard
AllPalFX not affecting bgclearcolor
Describe the bug
Simply put unlike MUGEN, AllPalFX does not affect the bgclearcolor of a stage when it should as it's name is "ALL" palfx.
To Reproduce
Just add this code to any character and play on any stage that has a visible bgclearcolor and you'll see how the color doesn't get obscured like in BGPalFX (there it's correct behaviour)
[State AllPalFX] type = AllPalFX trigger1 = 1 time = 1 mul = 0,0,0
Expected behavior
The clearcolor should also be pitch black and not retain it's color.
Screenshots / Video
MUGEN (Expected behaviour)
IKEMEN (Lifebars disabled by me)
Engine Version (or source code date)
Nightly (10/10/24)
Operating system
Windows
Extra context or search terms
No response