Ikemen-GO
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Explod positioning affected by pausing the game
Describe the bug
If you pause the game, any explods will apparently be positioned one frame in the future. You can also see their position jerk a little when using frame stepping.
To Reproduce
- Add this code to KFM:
[State -2, Wood]
type = Explod
trigger1 = 1
anim = 191
postype = p1
velocity = 5, -20
accel = 0, 1
removetime = 30
- Compare explod position inside and outside a pause
Expected behavior
Paused game should have the same behavior as unpaused.
Screenshots / Video
Normal screenshot
Paused screenshot
Engine Version (or source code date)
09/04/2024 but also at least as far back as 0.98.2
Operating system
Windows
Extra context or search terms
No response