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Explod positioning affected by pausing the game

Open potsmugen opened this issue 10 months ago • 0 comments

Describe the bug

If you pause the game, any explods will apparently be positioned one frame in the future. You can also see their position jerk a little when using frame stepping.

To Reproduce

  1. Add this code to KFM:
[State -2, Wood]
type = Explod
trigger1 = 1
anim = 191
postype = p1
velocity = 5, -20
accel = 0, 1
removetime = 30
  1. Compare explod position inside and outside a pause

Expected behavior

Paused game should have the same behavior as unpaused.

Screenshots / Video

Normal screenshot

ikemen012

Paused screenshot ikemen013

Engine Version (or source code date)

09/04/2024 but also at least as far back as 0.98.2

Operating system

Windows

Extra context or search terms

No response

potsmugen avatar Apr 10 '24 07:04 potsmugen