Ikemen-GO
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Position and such calculation vary with game resolution
Describe the bug
Because of local scale operations, widescreen will make many calculations end up as repeating decimals instead of round rumbers.
This is probably the common reason behind a couple other bugs I reported.
To Reproduce
Any number of ways. But for instance:
- Set game resolution to widescreen
- Select KFM vs KFM
- Walk both characters into the same corner
- P2dist X will return 32.0 in 4:3 resolution and 31.999983 in 16:9
Expected behavior
Consistent values regardless of game resolution.
Screenshots / Video
4:3
16:9
Engine Version (or source code date)
0.99 but any, really
Operating system
Windows
Extra context or search terms
No response