Ikemen-GO
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victory bgm plays contionusly
Describe the bug
victory screen bgm carries on playing indefinatly
To Reproduce
start a team versus tag defeat opponent victory screen needs to have a looped bgm
once you press a button victory screen bgm carries on playing indefinatly
Expected behavior
victory bgm to stop upon button press or when the screen reverts to char select screen
Screenshots / Video
victory.bgm = sound/Winning.mp3
needs to be defined in screenpack
system.def
Engine Version (or source code date)
v99rc3
Operating system
Windows
Extra context or search terms
No response
Does it play over the other screenpack BGM's? It should probably be set up in a way that only one BGM can play at a time.
it keeps repeating does not stop at all
Doesn't happen to me in RC5
It also happens to me.
Is it fixed on the stable release?
Please upload a build based on a stable release so that we can test it. Otherwise I'm going to lock this ticket.