Ikemen-GO
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Explod shadows unimplemented
Describe the bug
Title should be self-explanatory. The shadow parameter in Explods does not work in Ikemen GO.
shadow = shadow (int) If shadow is not 0, a shadow will be drawn for the explod, else no shadow will be drawn. Defaults to 0.
Note: It's not specified in Mugen's documentation, but this parameter likewise enables reflections.
To Reproduce
- Add
shadow = 1
to KFM's explods - Select a stage with shadows or reflections
Expected behavior
Same as Mugen 1.1.
Screenshots / Video
Mugen 1.1
Ikemen GO
Engine Version (or source code date)
27/08/2023
Operating system
Windows
Extra context or search terms
No response
Isn't it supposed to be shadow = -1?
Going by Elecbyte's documentation I suppose it's a boolean. So anything that's not 0 will have the same result.
Looks like Ksylatarsh was right afterall. I just realized that this parameter works different between Mugen 1.0 and 1.1, and I only consulted 1.1's documentation.
The way it's currently implemented in Ikemen is the Mugen 1.0 RGB way, which is superior. I think this parameter needs a mugenversion
check for 1.1 chars, where the parameter is a boolean.
And with ikemenversion
it should use 1.0 behavior because it's more flexible.