Ikemen-GO
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Horizontal hit detection error
Describe the bug
It looks like hit detection in the X axis is off by one pixel.
To Reproduce
- Try this slightly modified KFM: kfmclsn.zip
- Select KFM vs KFM
- Use standing light punch
Expected behavior
Since the punch has a Clsn1 with reach of 100 and P2 is 100 pixels away, it should probably barely hit (Clsn2 was modifited to start at 0 pixels). To be sure, if you put P2 101 pixels away it still connects, which definitely should not happen.
Actually, comparing it to Mugen 1.1:
At 100.0 pixels of distance it hits in both Ikemen GO and Mugen 1.1 At 100.1 pixels it hits in both Ikemen GO and in Mugen 1.1 At 100.5 pixels it hits in Ikemen GO but misses in Mugen 1.1 At 101.0 pixels it hits in Ikemen GO but misses in Mugen 1.1
Screenshots / Video
101 pixels in Mugen 1.1:
101 pixels in Ikemen GO:
Engine Version (or source code date)
26/08/2023 but also 0.98.2
Operating system
Windows
Extra context or search terms
No response