Ikemen-GO
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Calculation of showspeed/hidespeed broken for P2 side
Describe the bug
For some reason, combo counter and lifebar action's show/hide speed is broken if you change the localcoord of the fight.def (in my tests it stopped sliding after 360x240) this must be a coordinate issue.
To Reproduce
Latest nightly build (05/08/23) with the fight.def edited to showcase this error, just get into a versus match and do a small 2 hit combo to P1.
Expected behavior
It should slide in-correctly and smoothly depending on the show/hide speed just like P1's.
Screenshots / Video
https://user-images.githubusercontent.com/126763763/236938882-4441d66f-3fee-4707-b9da-126fa11204e4.mp4
Expected behavior vs. wrong behavior
Engine Version (or source code date)
Nightly - 05/08
Operating system
Windows
Extra context or search terms
combo counter, lifebar action, hidespeed, showspeed, lifebars, fight.def
I think this is just because you changed the localcoord without adjusting the position of the text accordingly.
But you may have a point because the final position after sliding looks alright but the sliding itself doesn't. Probably some parts of the code are foolproof but others aren't.
I think this is just because you changed the localcoord without adjusting the position of the text accordingly.
Not really, I did change the text position accordingly on other screenpacks as well and nothing seems to happen at all either on them.