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Difference in vertical parallax handling (yscaledelta)

Open potsmugen opened this issue 1 year ago • 0 comments

Describe the bug

Can't believe I only just noticed this, but if you make Mountainside Temple's camera scroll all the way up, in Ikemen GO (current and 0.98.2) there will be a black bar at the top of the screen.

I think it's because the vertical parallax doesn't quite behave the same way as Mugen 1.1.

To Reproduce

  1. Choose Mountainside Temple as the stage
  2. Perform a double jump with KFM

Expected behavior

Same as Mugen 1.1

Screenshots / Video

Mugen 1.1: mugen017

Ikemen GO 0.99 RC1: ikemen002

It's less obvious, but the floor sprite also looks different.

Engine Version (or source code date)

0.98.2 and 0.99 RC1

Operating system

Windows

Extra context or search terms

No response

potsmugen avatar Mar 14 '23 18:03 potsmugen