Ikemen-GO
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Difference in vertical parallax handling (yscaledelta)
Describe the bug
Can't believe I only just noticed this, but if you make Mountainside Temple's camera scroll all the way up, in Ikemen GO (current and 0.98.2) there will be a black bar at the top of the screen.
I think it's because the vertical parallax doesn't quite behave the same way as Mugen 1.1.
To Reproduce
- Choose Mountainside Temple as the stage
- Perform a double jump with KFM
Expected behavior
Same as Mugen 1.1
Screenshots / Video
Mugen 1.1:
Ikemen GO 0.99 RC1:
It's less obvious, but the floor sprite also looks different.
Engine Version (or source code date)
0.98.2 and 0.99 RC1
Operating system
Windows
Extra context or search terms
No response