Israel Jacquez
Israel Jacquez
What would be the highest floating point value represented on the PS2?
@Nobbs66 The downside to this is having to juggle two implementations. Or maybe I misunderstood what you mean. Would it make sense to just go down the path of emulating...
I somewhat solved this issue by: 1. Deleting the `.tmx` file via `File.Delete`, before I recreate it 2. After creating, call `AssetDatabase.ImportAsset` on the `.tmx` file This solves the issue,...
There was another issue in the past few days where Unity would lock up for 30-50 seconds at a time. There was 100% disk activity, and a ton of asset...
Yes, it's a script that generates these `.tmx` files. I'm no longer working on the project, but the workaround that I mentioned did work.
I'm unsure this is unrelated, but I just upgraded from 10.2.2 to 10.4 and I noticed an issue regarding loads with post-increment. Previously, 10.2.2 decompiled these two instructions correctly: ```...
Thanks for the solution. Here is one that is more robust: #if defined(UNITY_REVERSED_Z) clipSpace.z = 0.5 * (1.0 - clipSpace.z); #else clipSpace.z = 0.5 * (clipSpace.z + 1.0); #endif
Hi, sorry but I'm in the middle of restructuring Yaul's package system. If you have a Linux distro available, I'd use that in the meantime. I will close this issue...
@karlmeyer25, none at the moment. However, I would say to use [Yaul-Win64](https://github.com/robertoduarte/yaul-win64). This is the preferred way to use Yaul on Windows. As for Linux, Pacman is still the preferred...
Could you elaborate a bit as to how you're better managing collider tiles?