Israel Jacquez
Israel Jacquez
What would be the highest floating point value represented on the PS2?
@Nobbs66 The downside to this is having to juggle two implementations. Or maybe I misunderstood what you mean. Would it make sense to just go down the path of emulating...
I somewhat solved this issue by: 1. Deleting the `.tmx` file via `File.Delete`, before I recreate it 2. After creating, call `AssetDatabase.ImportAsset` on the `.tmx` file This solves the issue,...
There was another issue in the past few days where Unity would lock up for 30-50 seconds at a time. There was 100% disk activity, and a ton of asset...
Yes, it's a script that generates these `.tmx` files. I'm no longer working on the project, but the workaround that I mentioned did work.
I'm unsure this is unrelated, but I just upgraded from 10.2.2 to 10.4 and I noticed an issue regarding loads with post-increment. Previously, 10.2.2 decompiled these two instructions correctly: ```...