iindex
iindex
Game: 1vs1 (SW - NE) max 10 cells from corner  Spent raw is much more than extracted, which should not be the case.
Game: 1vs1 (SW - NE) max 10 cells from corner Turn: 27 Version: 18.0.0 beta 5 ghost units appear as on image below in final replay. Ghost appears when scout...
When connector cost is 1 raw material. In "laying" mode engineer still consumes 2 raw material per connector. In usual building mode. When engineer received an order to build connector...
We need a way to precisely select building speed regardless of how many materials are available in the constructor or engineer. Mock-up prepared by Hruks. 
Describe how to create uniset and send it to index to create relevant page: https://macsgame.com/h-unisets.html
Update external links section to add link to MAXTouch website at wikipedia: https://en.wikipedia.org/wiki/Mechanized_Assault_%26_Exploration For all languages. Russian already have it.
Describe Game Config options available in options.json file and send it to index to create relevant page: https://macsgame.com/h-game-config.html
Add link to Features Overview page to application: https://macsgame.com/features-overview.html For example under (i) button Features Overview
We need a way to lay (by engineer) several things simultaneously. It requires too many actions to lay both road & connector by the engineer in the same time.
A new switch on the generators/power plants should be implemented to control base power management correctly: - Balance. The base should balance power consumption and required production considering lower fuel...