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No way to import GLTF

Open Dennis-Nesterenko opened this issue 3 years ago • 3 comments

Its quite odd that you can export GLTF, but cant import it. Even worse still that there is no a single other plugin on the internet that actually can import GLTF other than SimLabs plugin which costs 99 dollars.

Dennis-Nesterenko avatar May 09 '21 02:05 Dennis-Nesterenko

That's because glTF really is an export-only format. It would be rather hard to reconstruct the original scene from a GPU optimized rendering format like glTF. It is not impossible, but it's a bit like requesting a feature to regenerate the original source code of a compiled executable.

I guess the reason would be to load glTF models as found on the internet into Maya, when the original scene format is not available?

ziriax avatar May 25 '21 12:05 ziriax

That's because glTF really is an export-only format. It would be rather hard to reconstruct the original scene from a GPU optimized rendering format like glTF. It is not impossible, but it's a bit like requesting a feature to regenerate the original source code of a compiled executable.

I guess the reason would be to load glTF models as found on the internet into Maya, when the original scene format is not available?

There are already plugins available on GitHub for import/export for Blender. I'm not much of a code guy but couldn't you use existing open source code to get it working for Maya?

Also sorry for late reply

Dennis-Nesterenko avatar Jul 07 '21 23:07 Dennis-Nesterenko

requesting a feature to regenerate the original source code of a compiled executable.

Hi @ziriax since we last chatted did both sides of import and export for Godot engine. So we did that.

https://godotengine.org/article/introducing-the-godot-gltf-2-0-scene-exporter

fire avatar Dec 12 '22 08:12 fire