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Winch Connection not persistent

Open TonkaCrash opened this issue 5 years ago • 2 comments

I think I found a bug, or at least a limitation I haven't seen before now. I had a crane that I used a the heavy duty winch for the cable. Attached to the end was a JS-1 connector and the mini grabber claw from Stockalike Mining Expansion name "Baby Klaw" in the log.

If you leave the scene with a load dangling from the winch cable it's not there when you come back. It's fallen off and destroyed. Looking in the log I find the following message:

[WRN 22:47:51.049] [F: 27918]: Vessel "Baby Klaw" Mini Grabbing Unit crashed through terrain on Kerbin.

This is where the payload at the end of the cable is destroyed. I don't see any messages about the connection breaking, but the winch cable appears to be fully retracted. If this is a limitation of KAS it's managable.

Load hoisted: https://i.imgur.com/uegrT6w.jpg Go to SpaceCenter and back, Load gone: https://i.imgur.com/Wr5CjsG.jpg

KSP.log output_log.txt

TonkaCrash avatar May 23 '19 15:05 TonkaCrash

Alas, it's a limitation of KAS. The old one had the same issue. If vessel hangs on a rope, the game treats it as "flying". If physics stops in this state, the vessel crashes into Kerbin. The connector itself is a part of the winch part, so when it hangs alone, no problem happens. But any part attached to it will be a separate vessel. You may observe the same behavior by simply triggering timewarp. So, the rule of thumb is never leaving anything hanging on the cable.

ihsoft avatar May 23 '19 19:05 ihsoft

I turn this issue into feature request. The best approach to have it addressed would be blocking saving or timewarp if anything is hanging on the cable. last time I tried to achieve it, there were no way to block such actions pro-actively (it could only be done post-factum, when it was too late for the doomed vessel). Let's see if in the following versions of KSP there will be a way to block the action.

ihsoft avatar May 28 '19 05:05 ihsoft