fheroes2
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Combat, AI behavior, AI shooters tend to spread their shots over different troops (1.1.0 8733)
Preliminary checks
- [X] I've checked that there aren't other open issues on the same topic.
Describe the problem requiring a solution
In fheroes2, during combat, AI shooters tend to spread their shots over different troops. This is a good tactic, when the result is creatures decimated in several groups. In the example, the shooters spread their shots over several groups of titans, and in the end, only inflict damage on them without decimating a single one. It would have been more appropriate, in this case, to concentrate fire on a single group of titans, with the aim of decimating at least one.
In fheroes2:
https://github.com/ihhub/fheroes2/assets/43583994/c03103e6-546c-469c-b5b2-c0a3f038330e
Here is the save file: AI split damage 02.zip
Describe the possible solution
Make AI shooters consider the damage inflicted and the creatures potentially decimated when selecting their targets.
Additional info
No response