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AI should determine best skill when leveling up heroes

Open idshibanov opened this issue 10 months ago • 2 comments

Currently AI just rolls randomly when picking a new secondary skills. This decision should be driven by a value estimation, same as everything else.

idshibanov avatar Apr 25 '24 01:04 idshibanov

Hi @idshibanov , please rebase your branch from master to fix GitHub Actions.

ihhub avatar Apr 30 '24 12:04 ihhub

Hello, I've always wanted to ask if Mysticism has any value. It looks like it has pretty many scores in descision making code, but it only gives you something like 4 sp/day at max. This is pretty low, especially for magic heroes who may use 100 sp and more during one battle. If it was me, I've either raised the sp/day ratio, or lowered this skill stratigic value. It's much more interesting to have more competitive skills then junk skills. Also the number of well objects matters.

crypt47 avatar May 06 '24 12:05 crypt47

Hi @idshibanov I rebased this PR against master to resolve conflicts after #8986, could you please take a look, just in case?

oleg-derevenetz avatar Jul 24 '24 13:07 oleg-derevenetz

@idshibanov , thank you so much for this improvement!

ihhub avatar Jul 29 '24 14:07 ihhub