fheroes2
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Passability bug with trees
Preliminary checks
- [X] I've checked that there aren't other open issues on the same topic.
- [X] I've checked that this issue is reproducible on the latest snapshot build.
Platform
Windows, SDL2 x64, 1.0.12
Describe the bug
Somehow hero can pass through the woods.
Save file
Additional info
Hi @AAS , have you checked the passability in the original game? Is it the same?
Not checked. But by the map logic you're not supposed to move there like that, the passage was guarded by the monsters on the road at south from selected hero and before the fort itself.
@AAS , pleas first check and only then if there is a difference raise a bug. As of now it can be map creator's mistake.
This one looks like a real object passability bug. In OG you can't move this way:
https://github.com/ihhub/fheroes2/assets/32623900/555b83c7-d9ae-41f1-85cd-2246ccd520a1
Most likely related to #4495.
Eh...
This is more complex than I anticipated... Some things with passabilities I was able to fix but not this case :(