fheroes2
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Reveal castle info to AI if it's partially in fog
Right now AI is at disadvantage when it can ignore a castle if it's entrance isn't in view. Added a check on new tile revealed to them.
I have two questions regarding this approach:
- why don't we reveal all tiles where castle stands as AI cannot calculate a path to one tile surrounded by fog?
- aren't we making AI cheat by revealing the entrance of the castle? AI could see whether a player stands there.
Hi @idshibanov , could you please answer the question above when you have free time?
I think you're correct, we'll need another approach here. Closing for now.