fheroes2
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Adventure map, Abandoned Mine, update of the abandoned and restored mine sprite should always be done before the last message window of the said mine is closed
Preliminary checks
- [X] I've checked that there aren't other open issues on the same topic.
- [X] I've checked that this issue is reproducible on the latest snapshot build.
Platform
Windows
Describe the bug
In fheroes2, on the adventure map, the update of the abandoned and restored mine sprite should always be done before the last message window of the said mine is closed.
In fheroes2:
In the first example, the combat was replayed after the Instant combat. The mine sprite is updated after the last window is closed (the mine sprite update is visible).
https://user-images.githubusercontent.com/43583994/172198135-ddbee38a-8a21-4fb1-90b4-8f28d9630caf.mp4
In the second example, the Instant combat result is accepted. The mine sprite is updated before the last window is closed.
https://user-images.githubusercontent.com/43583994/172198176-ca75688e-1b96-49a5-8891-99f2bcbea517.mp4
Note: You can also notice that the last window related to the mine does not have the yellow title "Abandoned Mine". Related closed issue: https://github.com/ihhub/fheroes2/pull/4628.
Save file
Here are the save files: Before ghosts mine 01.zip Before ghosts mine 02.zip
Additional info
Version 0.9.15 5406