fheroes2
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Combat, wrong positioning of the Hydras to attack the Ogre Lord (0.9.3 3370)
In this attack configuration, Hydras' troop must move two hexes, thus positioning on the two hexes of the Wolf's corpse, to attack the Ogre Lord.
In fheroes2:

https://user-images.githubusercontent.com/43583994/118363164-596bf780-b593-11eb-91f0-0b22d1b74a16.mp4
Kastore attacks Maximus.
Here is the save file: Before hydra attack position.zip
Hi @LeHerosInconnu,
In this attack configuration, Hydras' troop must move two hexes, thus positioning on the two hexes of the Wolf's corpse, to attack the Ogre Lord.
Unlike original game, where "main" cell of a wide creature is a tail cell, in fheroes2 "main" cell is a head cell. That's why this difference in mechanics.
@oleg-derevenetz.
Hi @LeHerosInconnu,
In this attack configuration, Hydras' troop must move two hexes, thus positioning on the two hexes of the Wolf's corpse, to attack the Ogre Lord.
Unlike original game, where "main" cell of a wide creature is a tail cell, in fheroes2 "main" cell is a head cell. That's why this difference in mechanics.
It's annoying, the Hydras should advance as far as possible before turning to attack. This can make the difference between winning and losing a combat. :) Players should have the same feeling, so with the same behavior, of the original game.
Edit.
In the original game, in this case, it is possible to attack without moving, by advancing one hex or by advancing two hexes.
In original game:



https://user-images.githubusercontent.com/43583994/118379214-fac96c80-b5d8-11eb-9d88-c8682eef7496.mp4
It's in fact the same as in #495 and #501, caused by difference in mechanics between OG and fheroes2: different "main cell" of wide creatures and different attack vector (while in OG cell is attacked "from a direction", in fheroes2 "one cell attacks another cell"). I'll mark it as a bug, but it's very hard to fix without changing core mechanics.