Igor Zinken
Igor Zinken
Hi there. Well, BitMappery is written to function as a standalone application, but everything is possible in the Vue eco-system. ☀️ BitMappery will (currently) claim the full window size, so...
Hi @YogarajRamesh That's odd. Does this happen to playback of the event in isolation too ? Is there any gain pumping processor (such as limiter) active in the chain?
Hi there, an LV2 version was not in the pipeline and is not supported out-of-the-box by the Steinberg SDK used to write the plugin (it would be preferable if an...
Hi @YogarajRamesh you mean dB ? So ideally when the sound goes below a certain threshold (e.g. audio level) you want to completely silence the signal. If so, sounds like...
Alright, the latest version of the repository now includes Compressor and Gate processors. For your use case, I would recommend to use the gate. It has the following methods: ```java...
Hi @vustav You need to keep a reference to the event as otherwise the garbage collection process (assuming you are writing in Java/Kotlin) will invoke the destructors of the event....
Alright @vustav I had a look at your issue and I'll be honest and say I'm a little bit baffled how this crashes after reading the steps you provided in...
Hi @vustav that is... odd. I have created [this branch](https://github.com/igorski/MWEngine/tree/event-crashes) to also replace the drum events, similar to the synth events, but I get no crashes no matter how hard...
Hi @vustav thanks for the info, I have used the same AS version, JDK and created an emulator with low memory settings (in the hopes of forcing the garbage collector...
Alright, @vustav I doctored the engine to instantly deallocate memory on dispose (this to mimic the behaviour of a "forced" garbage collection from Java), this gave me a 100 %...