Igor Stojković

Results 20 comments of Igor Stojković

We noticed this issue when we try to do ShareLink on iOS and always receive {"callback_id":"3","cancelled":"true"} as a result. This is happening with Facebook SDK 9.0 but it only started...

Since this approach is only making instances of the closed generic types using reflection it means it won't work with IL2CPP, right? It will only work if code generation is...

For us the main problem is in Firebase.Editor.dll which calls python process on every recompile and when entering play mode. This call takes 10 seconds on its own. Then another...

Seems firebase/quickstart-unity#667 is duplicate of this one. The problem seems very straight forward: 1. `GenerateXmlFromGoogleServicesJson` class has a `[InitializeOnLoad]` attribute so Unity will load it and execute its static constructor...

Regarding UFCS, I agree that the current text is sufficient so what I asked to be added is just a "nice to have". The text already covers one argument for...

That is exactly what I was interested in: your view on those. Thank you for providing it. Regarding casting syntax, that is something I recently realized is annoying to me...

I see how that would be useful but on the other hand it might complicate things if besides ``` IndexedStorage1 IndexedStorage2 IndexedStorage4 IndexedStorage8 IndexedStorage16 ``` we would also have separate...

Yes, and from the usage code it would be the same, you would still need to handle two subcases for each IndexedStorage case so you again have 10 total cases...

There is one caveat though. When we are loading indexed8 png that has only 10 palette entries for example the rest of the palette entries will be Rgba32(0, 0, 0,...

We could iterate through all the indices in IndexedStorage and find the maximum one and know what are actual required number of palette entries that way.