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JavaScript MOBA game built with Phaser 3

Results 17 ragin-mages issues
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Add new arena as capture the flag - enroll in team - timed round? - map features to hide/move around - display team affiliation - team scoring (kills, flag capture,...

Add map features for more dynamic play - trees - can't move through or fire through - rocks - slower movement (perhaps not hinder fire/ice monsters) - stream - slower...

Allow mobile users to control direction by swiping. This also requires to move firing to pointer up. Give option how to control movement - D-pad or swipes - on pointer...

improve performance by having used fonts local.

This is a suggestion. Health could regenerate slowly to keep players in the arena longer?

It would be awesome to use the [Wiki](https://github.com/ignacioxd/gosch-game/wiki) to document the game, both the design/architecture/implementation, and the game idea and mechanics. We can also create a user's manual.

help wanted
good first issue
docs