ragin-mages
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Pickup bones for healing
When mage (or all characters) die leave "magical bits/bones" allow characters to pick up bones for healing
I want to expand on this idea. What if it also helps charge a meter to use a special. Like it takes 5 bits to fully charge a special meter.
here's my balance idea: https://docs.google.com/document/d/1T_-_RglfdYKCB7ZVoNBhr8dBAa6khbyrs_2G79eibUY/edit
I like the ultimates. I think we should different triggers for ultimates, such as number of kills, time alive, number of hits, pick up "bones", etc.
How about instead of bones for the ultimate, it's a spell book? I'm only suggesting a spell book because I already have an antique book I made a few months ago lol. And also it could be like a quest...Collect 1 or more in a single lifetime and you get the ability or something...
Bone for healing sounds cool! Or should it be a potion that gets dropped? Do you like bone better? I'm fine either way. I'll get started on the props assets soon.
Potions sound nice... bones seem gory.. Also goes with the whole Mages theme.
We might have different ones for different characters. Golem drop a pile of "rocks" fire wraith drop burned sticks, priest drop a cross or vestment,