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Pickup bones for healing

Open BrianFreemanAtlanta opened this issue 6 years ago • 5 comments

When mage (or all characters) die leave "magical bits/bones" allow characters to pick up bones for healing

BrianFreemanAtlanta avatar Apr 12 '18 01:04 BrianFreemanAtlanta

I want to expand on this idea. What if it also helps charge a meter to use a special. Like it takes 5 bits to fully charge a special meter.

here's my balance idea: https://docs.google.com/document/d/1T_-_RglfdYKCB7ZVoNBhr8dBAa6khbyrs_2G79eibUY/edit

PepperAddict avatar Apr 12 '18 02:04 PepperAddict

I like the ultimates. I think we should different triggers for ultimates, such as number of kills, time alive, number of hits, pick up "bones", etc.

BrianFreemanAtlanta avatar Apr 12 '18 12:04 BrianFreemanAtlanta

How about instead of bones for the ultimate, it's a spell book? I'm only suggesting a spell book because I already have an antique book I made a few months ago lol. And also it could be like a quest...Collect 1 or more in a single lifetime and you get the ability or something...

Bone for healing sounds cool! Or should it be a potion that gets dropped? Do you like bone better? I'm fine either way. I'll get started on the props assets soon.

PepperAddict avatar Apr 12 '18 14:04 PepperAddict

Potions sound nice... bones seem gory.. Also goes with the whole Mages theme.

adnanusman avatar Apr 12 '18 16:04 adnanusman

We might have different ones for different characters. Golem drop a pile of "rocks" fire wraith drop burned sticks, priest drop a cross or vestment,

BrianFreemanAtlanta avatar Apr 12 '18 16:04 BrianFreemanAtlanta