Ivan Shibanov
Ivan Shibanov
Right now AI is at disadvantage when it can ignore a castle if it's entrance isn't in view. Added a check on new tile revealed to them.
### Preliminary checks - [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic. ### Describe the problem requiring a solution Currently enemy threat calculations rely on...
Currently AI just rolls randomly when picking a new secondary skills. This decision should be driven by a value estimation, same as everything else.
Debug feature only. Basic editor usage with F5/F6 keybinds to assist with mapmaking. More to come soon™.