Ian Douglas Scott
Ian Douglas Scott
It looks like https://package.elm-lang.org/packages/tesk9/accessible-html/latest is worth looking at for an elm-style way of dealing with accessibility.
Is there a particular nightly that the current nebulet code is known to build on?
X has a `XKeymapEvent` that's produced when the window gains keyboard focus, which it should be possible to use to determine what keys (including modifiers) are held when the window...
Hm, this doesn't seem to be starting properly and creating a window when I try it? Either in cosmic-comp or sway. ``` > WAYLAND_DEBUG=1 cargo run -p anvil -- --wayland...
It seems the display controller being separate is standard for this sort of SoC: > Like other embedded IP cores for 3D rendering [acceleration](https://en.wikipedia.org/wiki/Hardware_acceleration), the Mali GPU does not include...
Apparently `EGL_EXT_device_drm_render_node` should be implemented by Mesa for split renderer/display controller setups like this, but isn't currently: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5591.
If I recall correctly, we considered this campaign mostly done, except for having graphics for two new ships. In the current code, it says "Goddard MkII" and "Kestrel MkII", though...
The scripts for that are in the [naev-artwork](https://github.com/naev/naev-artwork/tree/master/3D) repo. There's also the challenge of making sure they're nice ships with decent specs, but don't especially overpower everything else. I think...
> A find_overlapping_iter would probably be appropriate as an API item for a RegexSet, but we need lower level methods on the DFA trait to implement that. I'm not too...
I've used this with the schemas in the path `share/glib-2.0/schemas` relative to the executable, which seems to work. Similarly for some other required files. I believe there's a script somewhere...