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Now obsolete code accompanying the first (2005) edition of the book "Artificial Intelligence for Games"

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The blurb for the 2019 3rd edition of the book reads: "AI is an integral part of every video game. This volume helps propfessionals keep up with the constantly evolving...

Hi Thanks for this book, it's a wealth of useful information. In the second edition of your book, you discuss about a simple A* implementation where all nodes are stored...

Since the official page is offline, I create this page https://github.com/shrimpy56/AI4G-Errata I hope this can help someone.

Dear Mr. Millington, I've read your book and I found that you bring the updated example code to github. However, despite being mentioned that the Rete implementation will be included...

Following the README, I tried to build using SCONS, but the SConstruct file is missing from the build directory.

Can I know where is the N-gram code discussed in the Millington book section 7.3.5 ? Thanks Pavan

Hi, I'm working with your text for a class that I'm teaching and created VS 2010 build files for my students if you're interested. Added Visual Studio 2010 solution &...

There were two problems when compiling aicore i) NULL not defined ii) Programs were not being compiled with -lrt. The first issue was solved by adding #include to aicore/include/aicore/aicore.h. The...

Hello, I'm sorry but I dont' find the code corresponding to some functions like pathFindingAStar although there is a "Library" sign.

The demo HSM provided seems to be a near copy of the FSM code and acts the same way.