Daniel Jones

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Thanks for the PR @jordansnyder ! I've not yet merged this as I want to put a bit of time into considering whether scenes need their own separate namespace, so...

You got it @Coupe70, this has been on my mind too so I'll see about getting this tidied and merged in the next couple of days. 🏃🏻

I'm happy to say I've now added the long-overdue ability to fire a scene from the AbletonOSC API! There is a new SceneHandler class, and the method to call is...

Thanks @shakfu. This is documented in "Building from source" in [CONTRIBUTING.md](https://github.com/ideoforms/signalflow/blob/master/CONTRIBUTING.md), but I appreciate that this isn't very well signposted... I'll add an explicit section in the online docs for...

Hi @ltackett, sorry for the slow reply on this! I like the functionality, but API-wise, I think this fits neatly under the existing `/live/view` namespace - `/live/view/scroll_view` would be a...

I've just looked into this a little bit, and I think there are potentially a few overlapping issues. Firstly and most critically, the [libsoundio](https://github.com/andrewrk/libsoundio) library that SignalFlow uses for cross-platform...

Hey @filip-franek, I have finally got hold of a Linux build machine that I can use for development, and have just pushed a fix for the `float32` sample rate issue....

Thanks for re-testing! I suspect the first set of issues must boil down to libsoundio's lack of pipewire support, which would mean replacing SignalFlow's audio hardware abstraction layer. 🫤 For...

@filip-franek I believe all of these Linux audio issues should be resolved by 0.5.1, which replaces the internal audio interface to improve Linux and Windows support. If you have a...

That's great @filip-franek, I'm glad to hear it! The fix was a complete replacement of the underlying audio abstraction layer. It formerly used libsoundio, and now uses [miniaudio](https://miniaud.io/), which is...