moose
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Combiner generator should not always merge sidesets and boundaries
Motivation
Carolina was trying to have several parts of a circle be meshed independently then combined while preserving boundaries.
But the combiner merges everything with the same ids.
Design
So either:
- force users to see it merged, be unhappy, then use a RenameBoundary/BlockGenerator then it works
- add offset id/names features to EVERY SINGLE mesh generator (you do that not me)
- add simple offsets to the merge generator that combine (combiner first, maybe stitcher soon)
Impact
Easier mesh generation workflows
Actually I might do option 2 for the subdomains of a GMG. I kind of could use it for making a bunch of cylinders. But in general I think not-merging is the way to go, less efforts for the same result