ImpostorBaker
ImpostorBaker copied to clipboard
UE4 Plugin for generating Impostors for static meshes
according to this [discussion](https://opensource.stackexchange.com/questions/1720/what-can-i-assume-if-a-publicly-published-project-has-no-license) : If there’s no license, you have been granted no rights, including the right to run. The GitHub terms of service allow you to view the...
All the projects using this tool (nature packs for example) in the Marketplace are stuck with black imposters. UE5 seems to have a problem with the material functions. Any one...
I've tried this in 4.23 and 4.27 and it doesn't create the imposters. I'm talking even just opening the scene and trying the default settings. Nothing happens when you try...
I thought impostors are supposed to improve the performance. However, showing the highest LOD has a better performance than showing the impostor objects. Am i doing something wrong here? Or...
Hey Ryan thanks for the awesome work you've done on this tool. I'm not sure if this is still being updated, but just in case anyone out there knows what...
Hello, ryan I would like to tell you that your work is extraordinary, a big thank you to you for everything you do. I am currently working on a BP...
Using Unreal Engine 4.19.1, it will crash when opening **BP_Generate_Imposter Sprites** ``` Fatal error: [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3370] BP_Generate_ImposterSprites_C /Game/ImpostorBaker/BP/BP_Generate_ImposterSprites.Default__BP_Generate_ImposterSprites_C: Serial size mismatch: Got 1788, Expected 2052 UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419] UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3370]...
I would like to use this in a commercial project but it's missing a proper license. Can you please add a license to make it clear if we are allowed...
There are two BluePrint classes defined in this plugin which have unclear or invalid names which pollute the global class list. * `asdf` - looks like it can be removed...
When I've scaled the meshes the imposter doubled the scaling. I could fix it by changing both usages of "ImposterInfo->Scaled Size" in Imposter_ThreeFrameBlend to "Default Size"  