SharpZipLib
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can not use ZipFile.add in android (unity3d)
ZipFile.add will make a lot of tmp file to 'data/local' path
so do not work in android
how can i use it?
zipFile.Add($"{VersionDownloadPath(textureSurface.md5)}", index); zipFile.CommitUpdate();
What is the error you are getting? Why wouldn't temporary files work on android?