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Resources access for mobile (android & ios) Kotlin Multiplatform development

Results 252 moko-resources issues
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It would be great to have image resources localisation like android resources has

enhancement

If I build an app with Moko Resources, then change to target "Any iOS device (arm64)" instead of a simulator build in XCode, then XCode complains that the linked framework...

question

now ColorResource is just sealed class with color constants. but we should use on each platform resources of platform. so we generate colors.xml on android, and should have some `actual...

enhancement

https://github.com/JetBrains/kotlin-native/issues/1834#issuecomment-484854268 maybe it now works

enhancement

if we will measure time of resources compilation on iOS: ``` @OptIn(ExperimentalTime::class) private fun setupKLibResources(generationTask: Task) { val compileTask: KotlinNativeCompile = compilation.compileKotlinTask compileTask.dependsOn(generationTask) compileTask.doLast { task -> task as KotlinNativeCompile...

enhancement

Need to refactor passing of assets file directory from `IosMRGenerator` into resources generators (colors and images). Because now generators gets `File` by the file name constant `ASSETS_DIR_NAME`.

enhancement

Wondering if you support the use of [xliff:g tags in strings](https://developer.android.com/guide/topics/resources/localization#mark-message-parts). I am going to test if you do, but even if you do your documentation should mention it to...

enhancement

Related to https://github.com/icerockdev/moko-widgets/issues/250.

enhancement

I set up the moko-resources as it is in the documentation. I have 2 targets: Android and iOS. Android works well with 2 supported languages("en", "pl"), but iOS shows only...

Hello, I am developing the NASA WorldWindKotlin 3D GIS library based on the Kotlin Multi-platform stack and we are using MOKO resources to access common images from JS, JVM and...