iced
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A cross-platform GUI library for Rust, inspired by Elm
Currently, `iced` forces users to pick a `Renderer` implementation at compilation time via feature flags (`iced_wgpu`, `iced_glow`, etc.). However, each renderer has its tradeoffs and GUI applications may want to...
I understand that #33 blocks the majority of text shaping operations, but is there any way to detect in the meantime whether text has been wrapped, or is no longer...
sometimes people need such a slider to control both ends of some range. for example, gradually changed color show. so is there any plan to provide this kind of widgets?
Hello, I'm sorry about my broken English. So let me ask the question directly. In file [cache.rs](https://github.com/iced-rs/iced/blob/master/graphics/src/widget/canvas/cache.rs), the method `draw` use a `impl Fn(&mut Frame)` as its parameter: ```rust pub...
Hi there, I would like to have a label widget with some extra features: 1. Highlight single characters (typically underline) to mark mnemonics 2. Control overflow behaviour - do not...
Came here from Veloren, a free open-source voxel game. Its launcher, Airshipper, uses Iced which handles winit so I came here. https://github.com/rust-windowing/winit/issues/941 seems to be relevant. It's default behaviour on...
I need to render an svg sideways and upside down (multiples of 90°) and I don't think there is currently any way to do this
I am trying to render some `image/vnd.microsoft.icon` images. ```rust Row::new().push( Image::new(&icon.path) .height(Length::Units(32)) .width(Length::Units(32))) ``` These are favicons fetched from various domain name : When rendering like this I am getting...
Currently `Text`/`TextInput` are defined as follows: ```rust struct Text { content: String, .. } struct TextInput { placeholder: String, .. } ``` I have come across use cases where it...
Hi, is there a plan to support input method on linux for iced application? The current state of iced example looks like this: The input method (fcitix)'s panel does not...