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Startup performance on Windows

Open obsgolem opened this issue 3 years ago • 11 comments

The startup performance of the counter example on Windows is slow. I tested this with the 0.1.1 release and with master and they both seem to have the same problem. In 0.1.1 the example creates a window and then hangs for 2-3 seconds with a spinning cursor before showing anything. On master the same example appears to hide the window for 1-2 seconds, then appears fully rendered. The latter feels more responsive, but it still feels pretty slow. I compared to the druid counter example and found it started basically instantly.

I profiled these in Visual Studio and found that the root cause is the Vulkan instance creation, which takes about 60 percent of the startup time for me, roughly 500-600 ms.

I tested with wgpu's DX11 backend and had similar results, though the majority of time was spent compiling shaders rather than creating an instance. I couldn't get the DX12 backend to even run, so I couldn't profile it.

obsgolem avatar Nov 14 '20 06:11 obsgolem