Ryan C. Gordon
Ryan C. Gordon
> SDL3 now has SDL_pen.h as well It does, and we've just cut this API down dramatically so we could reasonably target lots more platforms, including Emscripten. What SDL3 needs...
I implemented this today in SDL3 using Javascript directly, [here](https://github.com/libsdl-org/SDL/commit/b975babfa5312b9a11800708f354ff9c4d4288df), but if would still be nice if this were to have the same Emscripten APIs that mouse/touch already use. (A...
Weird...there's definitely a file at /home/matt/tmp/ControllerImage/SDL/include/SDL3/SDL.h ...?!
In code you can already do this. Instead of creating a `ControllerImage_Device *` by handing it an SDL_Gamepad or SDL_JoystickID, you can just request a specific artset: ```c ControllerImage_Device *imgdev...
The TinyVG SDK is written in Zig, so that's a non-starter.
So I'm still thinking about this. I think it makes sense to stay in SVG _in revision control_ for various reasons: easy tooling, browsers can show individual images, GitHub can...
> Any advice on tackling audio support? The likely most direct example is the "arts" driver, which is used for an extremely basic (and obsolete) network audio server; https://github.com/libsdl-org/SDL/blob/7e15ad2fc4f610482c2f7b23a6fb2838c8759f93/src/audio/arts/SDL_artsaudio.c Most...
> I don't know how the data is represented, but it looks like a custom sensor type is probably best. ...maybe a mouse that only reports relative motion on an...
> Looks like further discussion is necessary. The Playdate[ does not support threads](https://devforum.play.date/t/do-user-facing-playdate-games-necessarily-run-in-a-single-thread/4345/3). See [also](https://devforum.play.date/t/sdl2-drivers-for-playdate-yes/4060/57). To be clear, though, we also work correctly on single-threaded Emscripten, so while SDL will...
@ericlewis Is there a basic HOWTO on building this? Is it "just download the SDK and click this thing?" or it is using CMake, or something else?