Ryan C. Gordon
Ryan C. Gordon
Just to be clear: this is failing on a MacBook that just has it's default MacBook screen, with no other screens attached, right? I'll try to reproduce it over here.
Actually, before I reproduce this: @kisak-valve, the assertion in SDL is this: ```c SDL_assert(displayIndex >= 0 && displayIndex < _this->num_displays); ``` Which is from [here](https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_video.c#L138-L149). But the error message in...
(Also, release builds of the game should probably disable assertions, and it's possible this is only happening on the Mac because SDL is accidentally built with assertions enabled on that...
Also, I don't know if CS:GO replaces SDL's error message box with its own, which SDL allows, but: is there an "ignore" button on the message box? If so, click...
Okay, I'm going to poke at this today while waiting to hear back from @kisak-valve
> Friendly reminder that I'm a moderator for Valve's issue trackers, and not a Valve dev myself. Unfortunately, I don't have access to check into the SDL code bundled with...
Thanks, @TTimo! I'm digging into this on the SDL side, hopefully today, and will report back with what I see. :)
To follow up: this is on a Valve employee's radar now, but I don't have a timeline for when it will be fixed or when that fix will be public....
Hey, I haven't tried mupen64, but I'm one of the SDL developers, and we're trying to get a reproduction case for this issue. Can anyone seeing this get a backtrace...
I hate to bump an old github issue, but by any chance was there ever any progress on this? I'm moving ancient buildbots from 0.8.9 to 2.7.0, and was surprised...