Ryan C. Gordon

Results 1352 comments of Ryan C. Gordon

Because it's a 2D API. For special cases that can benefit from it, like scrcpy using it to do downscaling on the hardware, they can force a specific renderer and/or...

Don't have the strength to win fights this week, so what the heck, here's a first shot at this in #10254. I don't know all the ramifications and corner cases,...

Anyhow, please do try this out, it's completely untested and I want feedback on whether this is what you want/need. It should work on the OpenGL and OpenGLES2 backends in...

In the interest of time, I'm bumping this out of the 3.0 ABI milestone. The idea is the PR needs to change to specify mipmapping as a texture creation property,...

Actually it turns out 100 is the right value for the browser (rather, it's one of three possible units of measurement, and we handle them all). But we were only...

We might add a property to the renderer to allow this.

Okay, this is getting bumped from the 3.0 ABI milestone, because we're getting down to the wire, and we can safely add this to the API later as a new...

It doesn't look like the Metal or D3D9 renderers try to merge individual draws either. This is probably worth fixing in all the backends, but it doesn't need to be...