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OpenGL in libretro core

Open icculus opened this issue 2 years ago • 0 comments

It would be nice to have the libretro core request OpenGL 2 support, so we can use shaders for the YUV->RGB conversion and to speed up rendering in general, and then fallback to the existing software rendering if not.

icculus avatar Apr 07 '23 14:04 icculus