Support for MultiBRSTMs
In Mario Kart Wii, there are some tracks that have BRSTMs with up to 8 channels. During different parts of the track, the game switches between the channels to dynamically change the music. If BRSTMs with only 2 channels are used, then the music will cut out at the parts of the track where the missing channels are supposed to play.
OpenRevolution does support decoding and multiple channel BRSTM assuming you have a compatible input file
Suppose I have 4 .wav files with 2 channels each. What would I have to type into the command line to combine those 4 tracks into an 8 channel BRSTM?
Edit: Nevermind I figured out how to make an 8 channel .wav in Audacity.